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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (2,4.5,-5),(2,1,7.5),(0,1,0)
- FieldOfView 45 Format(320, 240) FrameAspectRatio 4/3 DepthOfField(0.3, 0, 6) ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,50, -50) Intensity i ]
- PointLight [ (55,40, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- Shape [ Sphere((10, 1, 15), 1) primitive ]
- Shape [ Sphere((8, 1, 12), 1) primitive ]
- Shape [ Sphere((6, 1, 9), 1) primitive ]
- Shape [ Sphere((4, 1, 6), 1) primitive ]
- Shape [ Sphere((2, 1, 3), 1) primitive ]
- Shape [ Sphere((0, 1, 0), 1) primitive ]
-
- Shape [ Disk((0,0,0), (0,1,0), 500) ground ]
-
- Shape [ Sphere((2, 1, 7.5), 0.5) infocus ]